Friday, June 17, 2016

The Blame Game

The blame game. It’s as old as Adam and Eve. The rules never change and we never tire of playing it. It’s as though it’s in our DNA. No matter the nature of the tragedy, mistake, reversal, or crisis we find something or someone to scapegoat.

Before the dead were even identified, the blame game began in earnest after the Orlando mass shooting. Islam and guns were the first to be blamed. After all, the murderer was a Muslim and a shooter.

Of course, now there are other targets…

Some blame President Obama. Others—setting their sights a tad higher—blame God. A handful of folks blame Christians. A few actually blame the victims. (I said the game is in our DNA…I didn’t say everybody is good at it.)

But here’s the thing: the blame game is easy to play but impossible to win (like a Facebook debate).

And because it takes very little thought, the blame game usually results in simplistic “solutions” to complex problems. Take guns. Build walls. Ban speech. Drop bombs. Kill infidels.  

The point is, in order to have rational, honest conversations resulting in true progress; we must stop playing blame games and start thinking at a level deeper than the emotional.

Jesus ran into the blame game.

As He and His disciples were walking, they came across a man who was blind from birth. Knowing that someone was to blame, His disciples asked Him, “Who sinned, this man or his parents that he was born blind?” (John 9:2).

Jesus responded that the blindness had nothing to do with the sins of the man or his parents. Rather, God’s power would be revealed in him. In other words, Jesus ran into the blame game but wouldn’t play it. Instead, He worked a BIG miracle with a little mud and gave the man sight.

I am the light of the world,” He said.

As Christ-followers our greatest challenge and opportunity is to trust Jesus and His Way in every aspect of our lives. He reveals a different Way of thinking and behaving. He calls us to engage our culture in contemplative, insightful, and loving ways—no blame games, no quick fixes; but light and hope for a dark and discouraged world.  

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